Groups &
Brackets
Demo Page
This page contains links to both functional demos and past examples of Groups and Brackets.
"Groups and Brackets" simplifies reporting and displaying soccer tournament results. Game results can be updated very easily, and group standings and/or brackets are updated automatically based on the game results and the ranking criteria. During the 2012 Southern Soccer Challenge, one game was reported using a smart phone a few seconds before it was over. (The ball was well away from both goals at the time.) If the site is bookmarked, it takes less than one mouse click and 3-5 key strokes to report a match result, and the brackets and group standings are updated immediately. Ranking criteria can be configured for each tournament.
GAB also provides flexibility in displaying schedules, showing all tournament games, all games for a gender, a single division's game, a single group's games, and a single team's schedule.
Click here for short tutorial that steps through some of the features. The "Groups and Brackets" Forum is here.
GAB evolved partly as a response to a slow or nonexistent web presence for many high school soccer tournaments. If you weren't at the game or didn't know someone at the game, you might not get the results for a day or two. Many high school soccer programs are associated with the school web site, which is unlikely to support easy reports of tournament results. EurosportScoreboard can be used to report game scores, but it is not really setup to support tournament results. Groups and Brackets can be used at no cost if it is hosted at http://soccer-tournament.us/tourn/. If you feel generous, I'll accept donations which will be used to support Grissom Soccer and grissomsoccer.com. Contact Tom Konantz via email if you have any questions or would like to try it out.
There is a small chance that two people may be doing updates at about the same time. This is not a problem if different results are being entered or if the same result is entered by more than one person, but it does make it harder to see how everything works. If the "Last Update" time is showing very recent changes that you haven't made, try it later, switch to a different division, or switch to another demonstration tournament.
This demonstration tournament uses different tie breakers/ranking criteria than the real tournament, moving head-to-head up in priority and only giving a "shutout point" to winning teams. If each team gets a point for a shutout in a 0-0 tie, 3 points for the draw and 1 point for the shutout, those teams get the same points as teams in a 1-1 tie. In this demonstration, a 0-0 tie is worth 3 points each.
This Demo has game results for all but two group games, so it's a lot easier to see how the single elimination bracket is updates when the last two games are entered. In addition, one team has enough points to win group A even though there's one more Group A game to play. This team is already shows up in the bracket.
One major feature was added after this tournament. Previously group play had to be complete before the single elimination bracket was filled in. There were a couple of groups in which one team had already earned maximum points and was guaranteed the group win even though not all group games were finished. A lookahead feature was added to Groups and Brackets that compared current results with potential future results so that the bracket could be completed earlier.
Groups & Brackets software is improved frequently based on both user suggestions and things that I think will be useful. Recently a Group A winner was unable to play in the semifinals, so the Group A runner-up was given that slot. The opponent was the "Wildcard" winner, which is the team with the best record not playing in the single elimination games. Scheduling A-2 rather than A-1 was simple, but the team that couldn't play was automatically allocated the wildcard spot. A revision was made so that teams could be explicitedly excluded from the wildcard caculations.
There is currently a prototype that shows groups and single elimination games differently based on a user suggestion.
Tournament Building capanbilities are in active development and can be used to schedule tournament divisions easily, though the user interface is beging refined. Integration with online calendars is planned, as well as improved readbility on phones and tablets.
User suggestions and requests will be considered.