Enter a blank in either "Goals" field to cancel the previously entered scores, making the game "unplayed".
Enter the team designator (e.g., A13, B21) followed by a single digit number, followed by "red" to enter how many red cards that team received in a game. "A3 1 Red Card" would assign one red card to team A3.
Enter team designator (e.g., A13, B21) followed by "1", followed by "coin" to indicate a successful coin toss. "A1 1 Coin Flip" would bump team A1 over a otherwise tied team.
Enter team designator (e.g., A13, B21) followed by "1", followed by "kftm" to indicate a winning Kicks from the Mark. "A1 1 kftm" would bump team A1 over a otherwise tied team.